Ally of Justice Core Destroyer
ATK:
1200
DEF:
200
At the start of the Damage Step, if this card battles a LIGHT monster: Destroy that monster.
Ally of Justice Cosmic Gateway
ATK:
2400
DEF:
1200
If your opponent controls 2 or more monsters, including a LIGHT monster, you can Special Summon this card from your hand.
Ally of Justice Enemy Catcher
ATK:
1800
DEF:
1800
When this card is Normal Summoned, you can take control of 1 face-down Defense Position monster your opponent controls, until the End Phase of this turn.
Ally of Justice Garadholg
ATK:
1600
DEF:
400
If this card battles a LIGHT monster, it gains 200 ATK during the Damage Step only.
Ally of Justice Nullfier
ATK:
1600
DEF:
1200
Any LIGHT monster that has battled this card has its effects negated (starting after damage calculation).
Ally of Justice Omni-Weapon
ATK:
2200
DEF:
800
When this card destroys a LIGHT monster by battle and sends it to the Graveyard, draw 1 card. If that card is a Level 4 or lower DARK monster, you can reveal that card to Special Summon it.
Ally of Justice Quarantine
ATK:
1700
DEF:
1200
Neither player can Special Summon LIGHT monsters.
Ally of Justice Reverse Break
ATK:
1200
DEF:
1200
If a face-up LIGHT monster is on the field, destroy this card. If this card attacks a face-down Defense Position monster, destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.
Ally of Justice Rudra
ATK:
1900
DEF:
1200
If this card battles a LIGHT monster, it gains 700 ATK during the Damage Step only.
Ally of Justice Searcher
ATK:
1400
DEF:
100
Once per turn, you can discard 1 card to select 1 face-down Defense Position monster your opponent controls and change it to face-up Attack Position. Flip Effects are not activated at this time.
Ally of Justice Thousand Arms
ATK:
1700
DEF:
0
This card can attack all face-up LIGHT monsters your opponent controls once each. If this card battles a non-LIGHT monster, destroy this card before damage calculation.
Ally of Justice Thunder Armor
ATK:
2700
DEF:
2200
This card cannot be Special Summoned. During the battle between an attacking "Ally of Justice" monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.
Ally of Justice Unknown Crusher
ATK:
1200
DEF:
800
When this card battles a LIGHT monster, remove that monster from play after damage calculation.
Ally of Justice Unlimiter
ATK:
600
DEF:
200
You can Tribute this card to select 1 face-up "Ally of Justice" monster you control. Double its original ATK until the End Phase.
Ally Salvo
ATK:
400
DEF:
300
When this card is destroyed by battle with a LIGHT monster and sent to the Graveyard, select 2 cards on the field and destroy them.
Flamvell Commando
ATK:
2200
DEF:
200
This card cannot be Special Summoned. This card can only be Normal Summoned by Tributing 1 "Flamvell" monster you control. Once per turn, you can remove from play 1 monster in your Graveyard with 200 DEF to inflict damage to your opponent equal to that monster's ATK.
Flamvell Dragnov
ATK:
1100
DEF:
200
When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can remove from play this card in your Graveyard, along with 1 face-up FIRE monster you control, to add 1 "Flamvell Dragnov" from your Deck to your hand.
Flamvell Fiend
ATK:
2100
DEF:
1200
When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Pyro-Type monster in your Graveyard.
Flamvell Firedog
ATK:
1900
DEF:
200
When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog".
Flamvell Grunika
ATK:
1700
DEF:
200
When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the Level of the destroyed monster x 200.
Flamvell Poun
ATK:
200
DEF:
200
When this card is destroyed by battle and sent to the Graveyard: You can add 1 monster with 200 DEF from your Deck to your hand.
Neo Flamvell Garuda
ATK:
1200
DEF:
1800
During your End Phase, if you control another face-up "Flamvell" monster, select 1 card in your opponent's Graveyard and remove it from play.
Neo Flamvell Lady
ATK:
1600
DEF:
200
(Quick Effect): You can send 1 FIRE monster from your hand to the GY, then target 1 card in your opponent's GY; banish that card. If a card is banished from your opponent's GY, while you control this monster (except during the Damage Step): You can send 1 FIRE monster with 200 or less DEF from your Deck to the GY, except "Neo Flamvell Lady". You can only use each effect of "Neo Flamvell Lady" once per turn.
Neo Flamvell Sabre
ATK:
1500
DEF:
200
While your opponent has 4 or less cards in their Graveyard, this card gains 600 ATK. While your opponent has 8 or more cards in their Graveyard, this card loses 300 ATK.
Neo Flamvell Shaman
ATK:
1700
DEF:
200
If this card destroys an opponent's monster by battle while you have 3 or more "Flamvell" monsters in your Graveyard, select 1 card in your opponent's Graveyard and remove it from play. If your opponent does not have any Spell Cards in their Graveyard when this effect activates, inflict 500 damage to your opponent.
Flamvell Guard
ATK:
100
DEF:
2000
A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.
Ally of Justice Catastor
ATK:
2200
DEF:
1200
1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.
Ally of Justice Decisive Armor
ATK:
3300
DEF:
3300
1 Tuner + 2 or more non-Tuner monsters Once per turn, if your opponent controls a face-up LIGHT monster(s), you can activate 1 of these effects: ● Select 1 Set card your opponent controls, and destroy it. ● Send 1 card from your hand to the Graveyard to destroy all Spell/Trap Cards your opponent controls. ● Send all cards in your hand to the Graveyard to look at your opponent's hand and send all LIGHT monsters in their hand to the Graveyard. Then, inflict damage to your opponent equal to the total ATK of the opponent's monsters sent to the Graveyard.
Ally of Justice Field Marshal
ATK:
2900
DEF:
2600
1 Tuner + 2 or more non-Tuner monsters This card cannot be Special Summoned except by Synchro Summon. When this card attacks a face-down Defense Position monster, destroys it by battle, and sends it to the Graveyard, draw 1 card.
Ally of Justice Light Gazer
ATK:
2400
DEF:
1600
1 Tuner + 1 or more non-Tuner monsters This card gains 200 ATK for each LIGHT monster in your opponent's Graveyard.
Ancient Flamvell Deity
ATK:
2500
DEF:
200
1 FIRE Tuner + 1 or more non-Tuner Pyro-Type monsters When this card is Synchro Summoned, remove from play cards from your opponent's Graveyard up to the number of cards in their hand. This card gains 200 ATK for each card removed from play by this effect.
Ally of Justice Cycle Reader
ATK:
1000
DEF:
1000
During either player's turn: You can discard this card to the Graveyard, then target up to 2 LIGHT monsters in your opponent's Graveyard; banish those targets.
Ally of Justice Cyclone Creator
ATK:
1400
DEF:
1200
Once per turn, you can discard 1 card from your hand to return Spell/Trap Cards from the field to the hand equal to the number of face-up Tuner monsters on the field.
Flamvell Archer
ATK:
1000
DEF:
200
Once per turn, you can Tribute 1 face-up Pyro-Type monster you control to have all "Flamvell" monsters on the field gain 800 ATK until the End Phase.
Flamvell Baby
ATK:
800
DEF:
200
During your Main Phase, you can send this card from your hand to the Graveyard to select 1 face-up FIRE monster you control and have it gain 400 ATK.
Flamvell Magician
ATK:
1400
DEF:
200
While you control an "Ally of Justice" monster(s), this card gains 400 ATK.
Neo Flamvell Hedgehog
ATK:
800
DEF:
200
If this card is destroyed by battle, select 1 card in your opponent's Graveyard and remove it from play. If this card on the field is destroyed by a card effect, select 1 FIRE monster with 200 or less DEF in your Graveyard, except "Neo Flamvell Hedgehog", and add it to your hand.
Neo Flamvell Origin
ATK:
500
DEF:
200
If you control a face-up "Flamvell" monster, except "Neo Flamvell Origin", and your opponent has 3 or less cards in their Graveyard, you can Special Summon this card from your hand.
Rekindling
Special Summon from your GY as many FIRE monsters as possible with 200 DEF, but banish them during the End Phase of this turn.
Flamvell Counter
When a Spell/Trap Card is activated: Banish 1 FIRE monster with 200 DEF from your Graveyard; negate the activation, and if you do, destroy it.